Percent (proto)¶
type.v3.FractionalPercent¶
[type.v3.FractionalPercent proto]
A fractional percentage is used in cases in which for performance reasons performing floating point to integer conversions during randomness calculations is undesirable. The message includes both a numerator and denominator that together determine the final fractional value.
Example: 1/100 = 1%.
Example: 3/10000 = 0.03%.
{
"numerator": ...,
"denominator": ...
}
- numerator
(uint32) Specifies the numerator. Defaults to 0.
- denominator
(type.v3.FractionalPercent.DenominatorType) Specifies the denominator. If the denominator specified is less than the numerator, the final fractional percentage is capped at 1 (100%).
Enum type.v3.FractionalPercent.DenominatorType¶
[type.v3.FractionalPercent.DenominatorType proto]
Fraction percentages support several fixed denominator values.
- HUNDRED
(DEFAULT) 100.
Example: 1/100 = 1%.
- TEN_THOUSAND
10,000.
Example: 1/10000 = 0.01%.
- MILLION
1,000,000.
Example: 1/1000000 = 0.0001%.